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Post by HOUDINI on Nov 5, 2011 21:28:14 GMT -5
[atrb=border,0,true][atrb=style,background-image:URL('http://i208.photobucket.com/albums/bb62/booda2009/Marvel/profilebg.png'); padding:0px 69px 0px 69px][classy=appbase] we're dropped and well-concealed in secret places we don't fight fair
[classy=apphead]BASIC INFORMATION[/classy]
[classy=listtext] - FULL NAME: findlay meredith, although he much prefers 'finn'. no adventure time references, please, he might pout at you. [liststyle]square[/liststyle]
- AGE: seventeen.
- GENDER: male.
- SEXUALITY: homosexual.
- RACE: mutant.
- FACTION: avengers academy.
- OCCUPATION: just a plain old student!
- ALIAS: houdini.
[/classy] [classy=apphead]PERSONALITY[/classy] [classy=listtext] - POSITIVE: sociable - intelligent - confident - polite - decisive - quick-thinking[liststyle]square[/liststyle]
- NEGATIVE: manipulative - violent - short-tempered - petty - insensitive - bad influence
- LIKES: rock music - the calgary flames - old newsreels - stage magic - most movies - poison pen letters - pastries - victorian costume - trivial pursuit
- DISLIKES: people being idiots about politics - the 'eh' verbal tic - the number thirteen - rom-coms - red meat - michael moore anything - girl bands - his movement being restricted
- QUIRKS: he's canadian, from calgary in alberta, but for the love of god don't crack jokes about it. finn's only too keen to start punching people about things, and he most certainly does not say 'eh' or 'aboot'. and if you even jokingly say them to him, he will make sure someone regrets it.
his opinions about politics are surprisingly strong, but he's somewhat condescending on the topic of american politics and he tends to think that 'republican' is a synonym for 'mentally ill'. he doesn't, however engage in serious debate - he's well aware that he tends to get too angry to make good points.
finn's knowledge of hollywood trivia is somewhat terrifying, and supplied a name he can and will list box office grosses, award nominations and even the names of the actor's children. even he's not quite sure how he does it.
[/classy] [classy=apphead]ORIGIN[/classy] [classy=blocktext] finn was born a mutant, and he's known this as long as he can remember - his mother was a fairly skilled telepath and his father a phase shifter, both registered under the canadian super-powers registration act., and so he was tested at birth as a matter of course. growing up with the vague cloud of 'you can't escape this' over him didn't really sit right, and finn was always 'a troublesome child'. he displayed amazing skill at getting into fights with bigger, stronger kids, and his general state of existence for several years was 'covered in bruises'. in several youth sports programs to try and 'constructively channel his energy', he remained fairly antagonistic towards his classmates. it was only when a classroom argument with a teacher became an accidental psychic projection of said teacher and the headmaster in a compromising position, quickly derailing into spikes of pain telepathically delivered into the minds of everyone on the floor, that finn was handed his expulsion notice. his parents, suitably alarmed, began searching for mutant-friendly schools that would take a snippy telepath (most rather sensibly would not). finn's elder brother peter, otherwise known as the independent good-affiliated hero 'maskelyne', made the suggestion his sibling might be best cared for at the avengers academy, and despite finn's vocal opposition to the idea the rest of the family agreed it was probably for the best. he's still somewhat sore over being sent to a school in another country, but finn has taken the opportunity to begin again - well, not really. he still gets in people's faces if they annoy him, he'd still much rather punch someone than reason with them - but he's getting better! being around other young supers is something of a positive influence for him, even if he's somewhat the opposite for anyone he gets friendly with. [/classy] [classy=apphead]SKILLS[/classy] [classy=listtext] - SKILLED ATHLETE: finn's been involved in sports for much of his life, and all the practice has made him a fairly fit young man. he's fast, with good reaction times, and for a 'normal' kid it's fairly impressive. he's got a good amount of stamina as well, but don't ask him to run cross-country or anything - he's much more of a sprinter. also, deadly aim with a hockey stick. [liststyle]#[/liststyle]
- STRATEGIC TRAINING: with a fair amount of grounding in battlefield tactics and assault formations, finn is a reasonably good strategist. he can pick out weaknesses in a fortification and given enough time can come up with individual tactic sets to take down particularly troublesome opponents. he needs to have time to stop and think, though, and often he's using his brain for other things entirely.
- THROWN WEAPONS: without any directly offensive powers or any great skill in hand-to-hand combat, he's been encouraged to take weapons classes - and it's not really a surprise he was drawn to throwing knives. he has his own set, psychically imprinted to make finding and retrieving them after fights much easier, of short and wickedly sharp blades. generally they're good for applying illusions to, to make adversaries think there are far more flying through the air than there really are.
[/classy] [classy=apphead]POWERS[/classy] [classy=listtext] - TELEPATHIC ILLUSION: finn's go-to power is his ability to project complex illusions into the minds of onlookers. by engaging a target's mind he can trick them into 'seeing' almost anything he wants them to - an illusory copy of himself, someone infinitely bigger and scarier, a fountain of rainbow sparkles, pretty much anything. he can't alter their perception of the entire world, however, and those with enhanced senses generally aren't fooled, but as long as he takes care to keep the target from touching the illusion it's really quite convincing. often he uses this as a method to mask himself from view, slipping off to a safer distance, or to aid an ally in getting closer without being seen. if the task isn't too complicated, he can quite easily function while maintaining it, making it probably the most practical application of his powers.[liststyle]#[/liststyle]
- MENTAL PROJECTION: an 'active' telepath, he can't just hear the thoughts of those around him - it requires concentration, and the establishment of a mental link. this is done easily enough, but it requires the consent of the person he's reading - and to be quite honest, you probably wouldn't want to let him in. without outside preoccupation he can rifle through memories, share his own, even see and experience things through the other person. all it really takes to break his concentration is a hard shove, however, and he's basically totally defenceless while he's rooting around in someone else's head.
- ASTRAL PROJECTION: he's only really learned about projection since he's been at the academy, and he's not really terribly good at yet. by leaving his own mind, much as he would with mental projection, he can travel through the astral plane up to a mile away from his body, able to observe goings-on without actually having to be there. the drawback of this is that he can't actually interact with anyone or anything, and every so often must retreat back to his own body to take a brief rest and regroup.
[/classy] [classy=apphead2]THE PLAYER[/classy] ETOILE - CANADA FROM HETALIA
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